Persistent NPC memory
Characters could carry relationship state, decay, reinforcement, and context across encounters without stuffing every prior event into a prompt.
These are exploration targets, not product promises. The point is to test whether a stateful substrate can provide useful behavior across very different environments.
Characters could carry relationship state, decay, reinforcement, and context across encounters without stuffing every prior event into a prompt.
Small on-device systems could retain useful state locally and respond to routines, context, or preferences with less cloud dependence.
Researchers could construct small fields and test timing, collisions, inhibition, persistence, and provenance under reproducible conditions.
Applications could react to more than current input by retaining explicit, inspectable state that changes according to the model's own rules.
Compact stateful systems may be useful where latency, bandwidth, or privacy make constant remote inference undesirable.
Multiple specialized stateful components may eventually exchange signals without requiring one monolithic model to own every capability.