Current progress

Work in public. Break it before we brag about it.

The project is currently in prototype and test-hardening territory. The focus is not feature count. It is proving that the underlying rules survive hostile tests.

01

Mounted model + runtime separation

Prototypes have demonstrated a mounted model being read by a separate runtime process with persistent state surviving reconnects.

02

Persistence and decay tests

State retention, decay behavior, activation thresholds, and dormant-but-nonzero traces are being tested under controlled timing.

03

Simultaneity / collision hardening

Same-moment conflicting events are being treated as a first-class architectural problem instead of being silently flattened into ordinary sequencing.

04

Provenance hardening

The runtime is being pushed toward rejecting state changes that cannot prove a lawful source, path, and eligibility relationship.

05

Next: broader host integrations

Once the core runtime laws are stable, the same model behavior can be tested in richer game, mobile, and simulation hosts.

Status: active development

Expect things to change.

Names, interfaces, file formats, benchmarks, and implementation details can move as the architecture gets attacked and refined.